Monday, August 31, 2015

Multi-Platform Game Review: Call of Duty - Black Ops

Multi-Platform Game Review: 

Call of Duty Black Ops


     The Call of Duty series is no stranger to revolutionizing gameplay, especially when it comes to multiplayer. With that said, it should come as no surprise that "Call of Duty: Black Ops" furthered the Call of Duty legacy, and in a big way.

     First on the agenda is the single-player campaign. The reason why this is such a big deal is because it sets the scene for the player; the understanding that the main character of the story is in fact "Black Ops" during the Vietnam War. So what does it mean to be "Black Ops" exactly? Well to give a rather brief definition: "covert military or political operations that may employ measure not generally authorized." (Google Definition) Basically the long and short of "Black Operations" is the simple fact that the enacting government will deny any and all involvement, no matter the outcome. This is a HUGE factor when it comes to the storyline of Call of Duty: Black Ops. Why? Because throughout the entire story our main character, Alex Mason, is undergoing extreme measure to pick his brain of what happened during his time in the Black Operations. From mission in Cuba, to covert sabotage of Russian bases, and discovery of biochemical weapons, Mason is forced to relive the cruel and harsh realities of his employ. Without spoiling too much more of the story, it should be suffice to say that campaign does a great job when it comes to painting the Vietnam war for the Hell that it was.

     If single-player campaigns aren't exactly your thing, there are a couple more options that might suit you. Okay, let's face it, most people buy the Call of Duty brand name for the multiplayer aspects. So first up, we have the "Nazi Zombies" game-mode. This particular game-mode can be played solo or with friends (up to a maximum of 4) and it's essentially a "survival" mode that dishes out plenty of baddies that increase in difficulty as the waves tick higher. There are plenty of weapon upgrades strewn about the premises as well as sections that require a certain amount of points to be unlocked. Points can be accumulated by either building up fortifications or slaughtering the zombie hordes by any means necessary. There are also some neat little upgrades/drops that appear at random after slaying the undead that will favor the forces of good in various ways.

      So the single player campaign paints the picture, and "Nazi Zombies" offers a great way to just mindlessly blow away the "not-quite-dead" bodies of Nazis, however, where Call of Duty: Black Ops really shines (as every Call of Duty game does) is in the true multiplayer aspect. With game-modes ranging from the nitty gritty Deathmatch style, to objective-based, team-focused play, there is no doubt that Black Ops has something for everybody. Not only are there plenty of game-modes to choose from, but the highlight of the multiplayer experience is absolutely, positively, the "black market" style of the unlock/level system. Unlike it's predecessors, "Black Ops" allows the player to rack up a type of currency, be it through grinding or contracts, that in turn offers the freedom of being able to buy any weapon/class/upgrade/etc. at any point in time. There are even "Classified" weapons that require the player to achieve a certain goal before becoming available to purchase. With all of that to take in, it become abundantly clear why "Call of Duty: Black Ops" was as successful after it's launch, and still is to this very day.

     "Call of Duty: Black Ops" is a title that is most definitely worth picking up or downloading, or what have you. If you are a fan of the series, or even just looking for a unique take on multiplayer competitive gaming, "Black Ops" absolutely lives up to it's reputation and is worth the 20 dollar bill that it demands on store shelves.

For more information on "Call of Duty: Black Ops" or to purchase the game for yourself, please visit:

https://www.callofduty.com/blackops/home



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Wednesday, August 26, 2015

Multi-Platform Game Review: Borderlands

Multi-Platform Game Review: Borderlands



     So... what happens when you take the "hair-on-fire, guns-blazing" gamestyle of Doom, mix it with "treasure chest" concept of dungeon crawlers, add just a sprinkle of Mad Max "gone wrong," and wrap it up with a simple (yet effective) customization/leveling system, courtesy of the RPG genre? The facemelting "First Person Roleplaying Shooter" known simply as Borderlands is born.

     Borderlands was an absolutely ground-breaking game when it made it's first appearance in the world of video games, and in all honesty, it still is. Let's face it... with it's high-octane gameplay style that pits the player in the middle of an apocalyptic, cannibal-ridden paradise; the world of Pandora delivers much, much more than anyone could have anticipated. At first glance, it looks pretty much like any other FPS out there (minus the graphics, but we'll get there soon enough). There's the seemingly mundane "run and gun" playstyle with the casual "smash and open" mechanic of various containers that are strewn about the terrain. However, once one is simply able to get past the cover and first few pages of our proverbial book, Borderlands becomes so much more.

     The world of Borderlands is so immersive, in every way, that it becomes almost a chore to try and become disenchanted with it. Sure... the very beginning of the game can be somewhat draggy and like any "RPG" (I use this term quite loosely) it's bound to have it's lulls. That is just to be expected. Borderlands compensates for these very minute "flaws" by offering a treasure system that titillates the player to drive deeper and deeper into the darkest and farthest reaches of Pandora. Item drops and troves of weapons with seemingly limitless abilities are not the only thing that is sure to retain the attention of the gamer, but also the long list of baddies that are just waiting for their, and I quote, "Pound of Flesh." From cannibals, to enormous bug-like creatures, to some seriously messed up "dogs," (and the list goes on) there is always a fresh challenger, or challengers, ready to sink their teeth (or weapon of choice) right into you.

     Tons of weapons? Check. Bodies upon bodies to slaughter? Double-check. So what else can Borderlands offer? How about a leveling system that is unique on it's own, but also implemented to enhance the FPS aspect of the game. Each of the four playable character-classes come equipped with a set of skill trees that compliment various playstyles. These skill trees include abilities like damage amplification, treasure-finding, defense amplification, and so much more. The player is able to unlock these abilities upon leveling up; each level granting a skill point. Needless to say, this is a fresh take on the FPS genre as it gives the player a sense of freedom and customization that makes that particular character powerful, but in their very own way. Like the leveling up system adds a sort of "flare" to combat mechanics, the exploration aspect of Borderlands is kicked up a notch as well. The player is able to traverse forwards, backwards, and side-to-side through all of the areas previously traversed. This means that the player can go find that "newly" found secret location or find a potentially mortal enemy and slaughter them for that "phat lewt" that they have been craving.

    With gameplay covered, it's time to focus on the other aspects of the game that make this an absolute must-have for any gamer. First, there's the graphics. The cell-shading concept adapted by Borderlands adds a whole new look and feel to the FPS genre. It enhances the overall environment and not to mention, it is quite easy to identify interactive objects versus environmental effects. That said, there should be some caution taken when playing Borderlands for copious amounts of time, as the visual effects of cell-shading can make one feel "dizzy" or "woozy" at times. So just use some caution when it comes to this. It does happen!

     Graphics are a key component to a game for various reasons, but now it's time to discuss the absolute biggest factor (in my own opinion) when it comes to ANY video game. That's replay value; and Borderlands passes that test with flying colors. Not only are there four playable characters, but there is also so much DLC for this game that it will become harder and harder to simply become "bored" with the game.

     Overall, Borderlands is a title that delivers it all from gameplay, to graphics, to replay value and so much more. It's almost certain to keep you entertained for hours, days, weeks, and months without even batting an eye.

For more information on Borderlands, please visit:




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Steam Game Review: Caster

Steam Game Review: Caster



     As many avid gamers out there know, Steam is an absolute must have when it comes to buying and/or sharing games and gaming experiences. There is an innumerable amount of content on Steam that can tickle the fancy of pretty much anybody out there. Among these games, is that of "Caster."

     First, let's start with the basics. Pretty much any sale that Steam advertises on their 'Store' page, features this game. It's no more than a quarter (25 cents) every time a sale happens, so with that said, there really isn't too much reason NOT to get it. Let's face it, 25 cents really doesn't get you a whole lot nowadays as it is... You're lucky if you can get a giant gumball for that price at your local grocery store.

     Caster is a neat little game that was developed by Elecorn, who is in turn an indie developer. With this said, one should definitely take into consideration the fact that the graphics won't be up to "par" as say a major developer's game (Bethesda, 2K Games, Activision, etc) would be. That's not to say that graphics are everything, however. The game does a great job of launching the player into this world that could be described as styled after an old Nintendo 64 3D platformer, much like Mario 64 or Banjo-Kazooie. Keeping this in mind, a controller adds to this nostalgic feel as the camera angles and movement work in much the same manner. Once the player goes through a brief tutorial mission, explaining how things work, the game then takes the player on a journey through a very outlandish world. It incorporates a rough combat system that puts a slowly unlocked arsenal of various lasers at the player's disposal. Each of these weapons serves a purpose on each level, and it's up to the player to use that noggin of theirs to figure out how each weapon applies to the current mission.

     With the mention of weapons, and missions, there is a neat little "leveling up" system that happens as well. With each mission the player can destroy enemies and shoot trees to gain an in-game currency, which in turn let's the player upgrade various abilities as well as the lasers. These abilities include the ability to run faster or jump higher, for instance. Cool right? In fact, once some of these abilities are upgraded, the missions become a flatout breeze to go through in some instances. This could be looked at as a good thing, or a bad thing, depending on who the player is. That said, I'll leave that up to interpretation.

      While nostalgia, loads of money to grab, and fun ways to outsmart the enemy are fun... This game falls short, and detrimentally so, in a few other, more crucial areas. First off, there is no real "story." This is absolutely key when it comes to immersing the player. Without a story... there's very little that will actually make the player feel as though anything is getting accomplished.

     Another big problem with this game is the fact that the enemies are almost static in a sense. They have no real movement styles and the ability to decimate them by the thousands is absolutely comical. There's no real combat mechanics that the player needs to acquire in order thwart the enemy and whatever threat they pose in this distant place where nobody seems to know what's going on. This, in and of itself, can absolutely destroy the experience.

     So... we have lots of guns, a "leveling" system, nostalgia that is offset by lack of story and no real challenge. The bad can offset the good, or vice versa. And maybe it wouldn't be all that bad if that was all there is to the story, however, it's not. Speaking of "all there is to the story," this game, above all things, is NOT COMPLETE. Judging by the looks of things, it won't ever be completed by the developer. This poor little gem of a game has been left incomplete for quite some time now (years, in fact) and the developer has yet to blink an eye at it. It's really quite a shame too, because there is so much potential here. All it needs just a little TLC and just a bit of polishing and this game could turn out to get the recognition that it (potentially) deserves. But don't hold your breath.

     On a sidenote, however, I would like to include the fact that the developer was courteous enough to include an actual mission editor and level designer that allows players to fill in holes or create a whole new world. I have tried the editor out, and while it is somewhat wonky at first, I am highly appreciative that Elecorn allowed for the followers of the game the ability to take things into their own hands, if need be. In fact, there is also a section on the Caster/Elecorn website that allows for community submissions to be downloaded by the public to play. So... at least the "DLC" is free.

     Taking ALL of this into account, I enjoyed my time with the game. And for only 25 cents, I enjoyed it even more. Given that it might take some imagination on the player's part to keep things going, it's well worth the small donation to try. That is... if you are willing to overlook the terribly awful state the game was left in.

(Here's to hoping that at some point in time Elecorn revisits this 'pound puppy' of video games gives it the attention that it deserves.)

For more information on Caster or download the game, please visit:




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