Showing posts with label Video Game. Show all posts
Showing posts with label Video Game. Show all posts

Monday, October 19, 2015

Steam Game Review: Roller Coaster Tycoon

Steam Game Review: Roller Coaster Tycoon



     When it comes to the RTS (Real-Time Strategy) gaming genre, there are quite a few games that have left their mark. From the Command and Conquer series to Blizzard greats like Starcraft, or Warcraft, there are plenty of options when it comes to combat-style RTS games. Roller Coaster Tycoon, however, took things in a whole new direction and this is why it's in the spotlight for this BTN Gaming Review.

     Now Roller Coaster Tycoon, upon arrival, totally reshaped the way people look at RTS games. In fact, it really created a whole new sub-genre in the Real-Time category. While the player doesn't necessarily control every aspect of the game, they do have control over the most key features. This is just one of the many details that makes Roller Coaster Tycoon stand out from its predecessors. Another key aspect, and quite possibly the one that carried the most impact, is the simple yet detail-oriented style of play. It's a very relaxed game in the fact that there isn't an enemy on the map who is ready to pillage and plunder you for everything you've got, but that's not to say that it doesn't have its own edge. Roller Coaster Tycoon delivers its thrills in a much more intricate and subtle way. It's these exact features that make it a great game, while at the same time might give a newcomer some frustrations.

     For starters, Roller Coaster Tycoon's maps (campaign?) is a series of challenging theme parks that all have a certain goal that must be obtained. Whether it's building a brand new park from scratch, obtaining a specific park value, or even just to up the rating of an already thriving theme park, every single level in Roller Coaster Tycoon is wrapped around achieving these goals. Once these goals are achieved, a new map is opened up and the player can progress further on down the line. This is a great feature because it keeps the player interested with new scenes, new objectives, and really fills out the experience with the many different types of obstacles that can be overcome. However, it's this exact reason that might deter the more "casual" player. The reason for this is the simple fact that there is no sandbox mode. Not only is there the void of sandboxing but there is also this... nagging urge to just quit a park once the objective has been completed. If the player decides to save the current progress on any park once achieving the goal, they can return to it at any point in time.... but there really isn't much of a need to do so. This can severely cut the replay value of the game short, and while it isn't the biggest problem in the world, it can still be considered when arriving at the decision to purchase the game.

     While the goal-oriented gameplay of Roller Coaster Tycoon is great, jaded only by the lack of a sandbox freeplay mode, we can't forget the details. Literally, the details. Roller Coaster Tycoon is absolutely FILLED to the brim with detail-oriented time management, and it's in these details that Roller Coaster Tycoon really thrives. From being able to design the roller coaster of your dreams, down the simplest detail as simply painting every ice cream shop a different color, it's these little intricacies that drive the game. That said, it's also these very minute, albeit important, features can become daunting at certain points in the game. For instance, when it comes to building said "Dream Roller Coaster" the game will not allow it to be built unless all of the brakes and speedups are in the right place. Prices too high for ice cream? Well that will drive potential patrons away before you even get the chance to fix it. So with that said, it's quite easy to get lost in the details and if things start getting to difficult to understand, just remember: breathe and if all else fails, RESTART!

    On that note, however, there is also lack of any sort of tutorial or information that is in-game to help the player, should they feel lost. Don't get me wrong, I completely enjoy playing a game and feeling it out without any sort of help system at all. That's why I do what I do! But there are other players out there who don't want to mess around with understanding the mechanics or explore and experiment... simply put they want to achieve that goal for the next map. This is why some sort of help system within the actual framework of the game would be a huge help. For instance, your rating is dropping too low and you are just two months away from getting that coveted pat on the back for achieving an overall rating of 875 and you are sitting on 725. How do you get that rating up? Do you build more attractions? Do you lower the gate price? Do you run promotions? None of these answers are found directly in the game, not even in the help section. Thankfully though, there are pioneers out there who are willing and ready to write guides on issues such as this! That said, at least this information shouldn't be hard to find.

     Overall, Roller Coaster Tycoon is a great little game, especially if the player is just looking to relax and chill out with a non-stressful game. All of its features can be seen as a double-edged sword so to speak, and if you are planning on buying the game, just make sure to take these things into consideration.

For more information on this game, or to buy it yourself, please visit:




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Monday, August 31, 2015

Multi-Platform Game Review: Call of Duty - Black Ops

Multi-Platform Game Review: 

Call of Duty Black Ops


     The Call of Duty series is no stranger to revolutionizing gameplay, especially when it comes to multiplayer. With that said, it should come as no surprise that "Call of Duty: Black Ops" furthered the Call of Duty legacy, and in a big way.

     First on the agenda is the single-player campaign. The reason why this is such a big deal is because it sets the scene for the player; the understanding that the main character of the story is in fact "Black Ops" during the Vietnam War. So what does it mean to be "Black Ops" exactly? Well to give a rather brief definition: "covert military or political operations that may employ measure not generally authorized." (Google Definition) Basically the long and short of "Black Operations" is the simple fact that the enacting government will deny any and all involvement, no matter the outcome. This is a HUGE factor when it comes to the storyline of Call of Duty: Black Ops. Why? Because throughout the entire story our main character, Alex Mason, is undergoing extreme measure to pick his brain of what happened during his time in the Black Operations. From mission in Cuba, to covert sabotage of Russian bases, and discovery of biochemical weapons, Mason is forced to relive the cruel and harsh realities of his employ. Without spoiling too much more of the story, it should be suffice to say that campaign does a great job when it comes to painting the Vietnam war for the Hell that it was.

     If single-player campaigns aren't exactly your thing, there are a couple more options that might suit you. Okay, let's face it, most people buy the Call of Duty brand name for the multiplayer aspects. So first up, we have the "Nazi Zombies" game-mode. This particular game-mode can be played solo or with friends (up to a maximum of 4) and it's essentially a "survival" mode that dishes out plenty of baddies that increase in difficulty as the waves tick higher. There are plenty of weapon upgrades strewn about the premises as well as sections that require a certain amount of points to be unlocked. Points can be accumulated by either building up fortifications or slaughtering the zombie hordes by any means necessary. There are also some neat little upgrades/drops that appear at random after slaying the undead that will favor the forces of good in various ways.

      So the single player campaign paints the picture, and "Nazi Zombies" offers a great way to just mindlessly blow away the "not-quite-dead" bodies of Nazis, however, where Call of Duty: Black Ops really shines (as every Call of Duty game does) is in the true multiplayer aspect. With game-modes ranging from the nitty gritty Deathmatch style, to objective-based, team-focused play, there is no doubt that Black Ops has something for everybody. Not only are there plenty of game-modes to choose from, but the highlight of the multiplayer experience is absolutely, positively, the "black market" style of the unlock/level system. Unlike it's predecessors, "Black Ops" allows the player to rack up a type of currency, be it through grinding or contracts, that in turn offers the freedom of being able to buy any weapon/class/upgrade/etc. at any point in time. There are even "Classified" weapons that require the player to achieve a certain goal before becoming available to purchase. With all of that to take in, it become abundantly clear why "Call of Duty: Black Ops" was as successful after it's launch, and still is to this very day.

     "Call of Duty: Black Ops" is a title that is most definitely worth picking up or downloading, or what have you. If you are a fan of the series, or even just looking for a unique take on multiplayer competitive gaming, "Black Ops" absolutely lives up to it's reputation and is worth the 20 dollar bill that it demands on store shelves.

For more information on "Call of Duty: Black Ops" or to purchase the game for yourself, please visit:

https://www.callofduty.com/blackops/home



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Wednesday, August 26, 2015

Multi-Platform Game Review: Borderlands

Multi-Platform Game Review: Borderlands



     So... what happens when you take the "hair-on-fire, guns-blazing" gamestyle of Doom, mix it with "treasure chest" concept of dungeon crawlers, add just a sprinkle of Mad Max "gone wrong," and wrap it up with a simple (yet effective) customization/leveling system, courtesy of the RPG genre? The facemelting "First Person Roleplaying Shooter" known simply as Borderlands is born.

     Borderlands was an absolutely ground-breaking game when it made it's first appearance in the world of video games, and in all honesty, it still is. Let's face it... with it's high-octane gameplay style that pits the player in the middle of an apocalyptic, cannibal-ridden paradise; the world of Pandora delivers much, much more than anyone could have anticipated. At first glance, it looks pretty much like any other FPS out there (minus the graphics, but we'll get there soon enough). There's the seemingly mundane "run and gun" playstyle with the casual "smash and open" mechanic of various containers that are strewn about the terrain. However, once one is simply able to get past the cover and first few pages of our proverbial book, Borderlands becomes so much more.

     The world of Borderlands is so immersive, in every way, that it becomes almost a chore to try and become disenchanted with it. Sure... the very beginning of the game can be somewhat draggy and like any "RPG" (I use this term quite loosely) it's bound to have it's lulls. That is just to be expected. Borderlands compensates for these very minute "flaws" by offering a treasure system that titillates the player to drive deeper and deeper into the darkest and farthest reaches of Pandora. Item drops and troves of weapons with seemingly limitless abilities are not the only thing that is sure to retain the attention of the gamer, but also the long list of baddies that are just waiting for their, and I quote, "Pound of Flesh." From cannibals, to enormous bug-like creatures, to some seriously messed up "dogs," (and the list goes on) there is always a fresh challenger, or challengers, ready to sink their teeth (or weapon of choice) right into you.

     Tons of weapons? Check. Bodies upon bodies to slaughter? Double-check. So what else can Borderlands offer? How about a leveling system that is unique on it's own, but also implemented to enhance the FPS aspect of the game. Each of the four playable character-classes come equipped with a set of skill trees that compliment various playstyles. These skill trees include abilities like damage amplification, treasure-finding, defense amplification, and so much more. The player is able to unlock these abilities upon leveling up; each level granting a skill point. Needless to say, this is a fresh take on the FPS genre as it gives the player a sense of freedom and customization that makes that particular character powerful, but in their very own way. Like the leveling up system adds a sort of "flare" to combat mechanics, the exploration aspect of Borderlands is kicked up a notch as well. The player is able to traverse forwards, backwards, and side-to-side through all of the areas previously traversed. This means that the player can go find that "newly" found secret location or find a potentially mortal enemy and slaughter them for that "phat lewt" that they have been craving.

    With gameplay covered, it's time to focus on the other aspects of the game that make this an absolute must-have for any gamer. First, there's the graphics. The cell-shading concept adapted by Borderlands adds a whole new look and feel to the FPS genre. It enhances the overall environment and not to mention, it is quite easy to identify interactive objects versus environmental effects. That said, there should be some caution taken when playing Borderlands for copious amounts of time, as the visual effects of cell-shading can make one feel "dizzy" or "woozy" at times. So just use some caution when it comes to this. It does happen!

     Graphics are a key component to a game for various reasons, but now it's time to discuss the absolute biggest factor (in my own opinion) when it comes to ANY video game. That's replay value; and Borderlands passes that test with flying colors. Not only are there four playable characters, but there is also so much DLC for this game that it will become harder and harder to simply become "bored" with the game.

     Overall, Borderlands is a title that delivers it all from gameplay, to graphics, to replay value and so much more. It's almost certain to keep you entertained for hours, days, weeks, and months without even batting an eye.

For more information on Borderlands, please visit:




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